Yes, just hit the “manage” button on the kickstarter pledge and adjust the value.
The original intent was to create a single game simply titled “Kingdom Death”. As the miniature range grew… so did the scope of the project and it become quite ambitious! I decided to split the “game” into two separate games.
Kingdom Death : Monster - The game currently on kickstarter. It takes the perspective of humans at the dawn of their existence and adds backstory to the world, by players experiencing the game and struggle these people endure first hand.
Kingdom Death - This game takes the perspective of hero level characters, very special and unique humans that are well beyond the normal means of a common man. This game has been pushed back and will be released sometime in the future.
I still feel that “Kingdom Death” can and will be larger then monster.
This was originally posted on BGG :
Funny, there is actually a story behind this! So I finally had my very first two pieces of concept artwork about 4 years ago and i was SO EXCITED to try and find a sculptor! From the outside, penetrating the mini sculptor niche was very difficult. The first two sculptors I worked with… had never sculpted miniatures before. One was here based on brooklyn, the other was out in Australia, a digital artist named Jon-Troy Nickel whom I lured over with promise of “figuring out” how to print it.
I sent both of them a few GW miniatures, ( i remember packing up my WHQ wizard fondly ) and told them this was the style i want. SD and chunky! A few weeks later Troy sent me his nearly final white speaker digital sculpt and it blew my mind! All of the details were so damn fine tho… I couldn’t imagine it standing next to a normal miniature at all. At around this time I finally had found a printer willing to give this a try, ( Todd Reese of Realize Inc, I am forever in your debt! ) and we printed her many many many times.
Once she stood about 36ish MM to the eye, something clicked inside my brain. Sure it was more slender and taller then the shorter GW miniatures, but it was still about the size of a hero or a termy and well. It just looked so damn good! I started to compare other lines, Enigma miniatures 35mm line, Rackhams 32mm line and well.. It just started to feel right.
So that is really it a totally natural evolution. A lot of humanoid kingdom death monsters stand around 41-42mm because I wanted them to be taller then their “good guy” counterparts. The flower knight himself is pretty tall, but it looks and feels just awesome ( to me at least ). While it all still takes the same sorta cubic space of most other games.
Very few ranges are true 28mm. It is not a scale that translates slender shapes very well at all. D&D pre paints and the LOTR line both look and feel so… insect like to me. Things are too skinny and not in a good way. but they are true to their own scale. 28mm is a scale that started for military games, mostly heavily geared men and vehicles. As an expression of an art form, I found it challenging.
Tho, If you take a look at redbox games, Tre Manor Has managed to do some amazing things with a true scale. But that is simply not the path I chose.
I hope that explains things a bit more!
They are not designed to be compatible, however some heads and weapons do fit onto the armor miniatures torso and arms.
Hello Darklorde,
I apologize about your apprehension, I have provided a gameplay video that covers the very basics of combat and I am currently working on another video that will cover the basics of the settlement & hunt phase of the game. I am doing my best to answer questions and I might follow up with a few “game-flow” info-graphics but I will not be posting a full rulebook or a downloadable ruleset for a few reasons.
1 ) I Need to protect my intellectual property that is the culmination of 3 years personal work and the invested time of many talented individuals.
2 ) The game is an “experience” and it would be impossible for someone to truly get the right impression without all of the game pieces, they all fit together to make one unified puzzle.
3) The kickstarter has greatly increased the scope of the project and has allowed me to include many more developments in the game system that I originally could not budget for.
To me, the experience a new player has from the moment they open they box is paramount.
Your right, I will need to re-confirm when it comes time to shipping. oof, another complication!
The options can be added to any pledge level by increasing your pledge level. You would get them in addition to the stretch goal bonus if its met.
Please check out the FAQ on the kickstarter page for more info!
Really sorry! Had some technical issues with the timer, the Kickstarter will launch in 4 hours midnight EST!
Thank you so much! I am also very excited! And also a little bit nervous! ahhh ~
November 23rd aka Black Friday. I hope to start at midnight EST